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Documentation from What is the Digital Draw?
Mon 18 April 2016 : 10:30am – 6:00pm
Perception, Computing and Robotics
Frederic Fol Leymarie, Professor of Computer Games and Entertainment at Goldsmiths College
Frederic Fol Leymarie, Professor of Computer Games and Entertainment at Goldsmiths College Frederic discussed how studies in visual perception intersect with the practice of drawing, what insights and challenges this may provide, and how computing offers a playpen to test models and ideas, while robotics offer an extended reach to better understand human behaviours by the embodiment of such models.
What is the Digital Draw? took place Monday 18 April 2016. Bringing together key thinkers in the field, the day-long seminar featured presentations and panel discussions exploring what ‘the digital’ means for drawing today. Speakers examined topics including: the aesthetics of drawing in the post-internet age; the open-ended nature of digital practice; the use of the Internet as a medium; approaches to ‘drawing’ with data; and histories and technologies of computer art.
Contributors included: James Bridle, writer, artist and technologist; Douglas Dodds, Senior curator of V&A Digital Art Collection; Mary Doyle, Drawing Room co-director; Rachel Falconer, independent writer and curator; Paul Flannery and Tim Steer, Opening Times co-founders; Rozsa Farkas, Independent curator and founding director of Arcadia Missa; Professor Frederic Fol Leymarie, Professor of Computer Games and Entertainment at Goldsmiths College; Margarita Gluzberg, artist and reader in Contemporary Visual Production at the Royal College of Art, London; Charlotte Webb, artist and researcher; Lucy Sollitt, Creative Media Manager for Arts Council and an associate for Rhizome; Klaus Speidel, art and image theorist, art critic and curator; Nimrod Vardi, curator and director of arebyte gallery. What is the Digital Draw? was programmed by Laura Eldret, artist.